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The 3 Factors that Drain IT Budget:

Defect Fixing

Working in and Removing Technical Debt

Poor Knowledge Distribution

1. Defect Fixing - when late is too late

Unexpected behavior of software is frustrating and cannot be easily spotted just by looking at the source code. Depending on the time a software bug is found, it has varying consequences in terms of the time and effort needed to fix it. For more details and preventive strategies, read this blog post or download our PDF.


2. From "Working in Technical Debt" to "Actively Managing It"

Technical debt is one of the most draining traps of software development. This term describes intentionally implemented "quick fixes", "workarounds" or "hot fixes", which result in overly complex code that slows down future development. Eventually, the technical debt accumulates to a point that budget will need to be allocated to remove technical debt – but, when? Quantify the costs of your technical debt and identify when it is of strategic importance to remove it with the Seerene Digital Boardroom.

The Digital Boardroom empowers the C-Suite and managers to strategically plan, steer, and monitor IT investments in real-time. With easily understandable KPIs, there is no longer a communication barrier between executives and their developers. Whereas now the software development organization within companies often operates like a blackbox, the Digital Boardroom shines a bright light of transparency into the metaphorical Software Factory, enabling the strategic management and alignment with corporate objectives.

Read our whitepaper on how to deal with technical debt efficiently!


3. Bad Knowledge Distribution 

What does it look like and what can be the consequences?

Your developers' understanding of the source code is the key factor to actively managing the process of generating software. Given that each individual developer has her/his special field of interest and proficiency, a complete specialization and isolation bears an enormous risk.
The software map shows those areas which were only ever altered by one developer. The high purple "code objects" indicate a high level of complexity. There are two complex sections of source code, just one person of your organization can proficiently work with–Sections just one developer can easily navigate in, understand dependencies and fix errors in a reasonable time frame.
In the context of efficient software development and effective software development management, this is truly a situation to be avoided. Why? Just imagine this developer's knowledge is removed by circumstances beyond the organization's control, e.g. leaving the organization, sickness or other uncontrollable events.



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